Conflict of Nations

User Interface

We would like to inform you that what you will read is an article modified by the Nelva ministry of defence. The original article in which our work is based can be found here, in the official CoN wiki. It was written with care by the Dorado stuff, and we would like to acknowledge their effort and thank them.

A – Advisor

Military advisor flipped.png

You can click on the advisor image to access the game’s tutorial videos.

B – Player Profile

The Player Profile keeps count of your Victory Points and displays the in-game day of the campaign. From here you can access the News, Research, Diplomatic Status, Coalitions and Events that occur in the game.

C – Settings & Info panel

Most overlays are disabled when a new one is toggled.

Toggle different map overlays to aid your strategic planning. For example, turning on Terrain Type makes it much easier to plan troop movements since you can detect better whether your units are adapted for such environment. The Terrain Type button is also very useful for naval units since you can differentiate the sea between coastal waters and high seas.

D – Chat client

The in-game chat client will allow you to communicate with players inside, and outside of your game. Each tab is accessible by all players respective to the channel they present. Ingame channel will only be visible by players in the same game, the Help channel is viewable by everyone and Security Council only to players with a membership.

E – Army bar/Province bar

This panel is context-sensitive, its function changes depending on your selection.

When you select a unit, you will see the Army Bar. From here you can issue attack commands, split units, and study their attributes.
When you select a province/city, you will see the Province Bar. From here you can mobilise units, construct buildings, and view province/city details such as terrain type, production, and morale.

F – City Panel

The City Panel lists all your cities. From here you can construct buildings and mobilise units. This panel allows you to multi-select cities and queue the same buildings/units for production at the same time.

Note that you cannot mobilise units in cities that you have not annexed yet, and the mobilisation button will not be displayed.
You can also see the progress of mobilisation/construction, the buildings that are already constructed in a city, and what resources are being produced.

G – Resource

Hover over a resource to see more details

The resource panel will keep you up to date on the production rate of resources. You can verify the exact amounts produced in a day and the upkeep costs by hovering over a specific resource.

H – Market

Click on the resource bar to access the market.

Here you can see offers provided by the AI and other players. Offers under the same price are grouped together. “My Trades” tab shows your current outstanding offers, and transaction history.
When selling on the market, the resource you are willing to sell is taken and placed on the market. This means that you will see this resource being deducted from your resource tab and put in the “My Trades” tab in the market section. If you would like your resource back, just abort the sell offer. It is very important to note that the market will always sell to the highest bid.

I – Intel

The intel panel displays intelligence related to the selected provinces, and allows you deploy agents.

Recruit agents and send them on missions, including intelligence gathering, spreading corruption, and sabotage.
When you reveal enemy units, you will only see their positions and orders at the time the intel was gathered. Revealed units will remain visible until midnight of the current in-game day.

Unit Info Panel

Having an idea of a unit’s attributes and knowing its terrain modifier will help you greatly in your campaigns

You can view a unit’s basic stats via the Unit Info Panel. It provides detailed information about a unit such as its combat properties and terrain information.

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